

The colors used in the sceneries are also well-planned – not obnoxiously bright, but not boring and drab, either.

The plants also look great as low poly graphics and manage to breathe life into the scenes. The in-game models of everyday objects may be simple, but they start to become breathtaking as they form these robust landscapes with your help. The additional background noise of crows crowing and droplets of life-giving water add to the wonderful desolation you feel as you play through the game. The soundtrack and visuals work together to create an atmosphere that is relaxing but carries just the right amount of existential dread. It’s the simplicity of Cloud Gardens‘ art direction is its strength. It’s here that you’re able to flex your gardening skills, creating dioramas to your liking. It’s truly a chill and straightforward encounter every time.Īside from the campaign, you also have the sandbox mode that lets you play with scenes and the seeds and items you have managed to unlock. The few actions that you take within the game feel tactile and the gardening logic (where you can plant, where you can’t) makes sense. Learning from your previous mistakes and happy accidents is as relaxed as you might expect. You’ll find yourself cycling through all the plants you’ve unlocked, strategizing to maximize the meager space you have been given to garden.ĭespite being liable to fail and start all over again, it never becomes a frustrating experience. Balancing the aesthetics of devastation and the actual puzzle of getting enough flourishing flora in the scene was a fun challenge on its own. I wanted to pass the level, of course, but I also took care to make sure the scene felt right to me. I had this interesting conflict while I was playing around with the stages. It starts off easy, with some scenes giving you plenty of space to work with, but soon you will encounter challenging landscapes that will make you think outside of the planter box.ĭifferent plants for different strategies. You have to be careful as adding new items to the scene is liable to harm existing plants and bring down your score. Your goal is to reach a good plant density in the scene and reach the 100% mark. Each scene gives you seeds to plant, which will grow as you continue to add items and harvest even more seeds from the initial flora. Gameplay – Taking a BreatherĬloud Gardens was designed to be a chill gardening game, but that doesn’t mean you won’t be using your brain. There were times were building these scenes became an emotional and personal experience for me, and perhaps as you encounter more innocuous scenes and objects to play with, the meditative state you start to fall into might lead to creating stories of your own. Before I knew it, I felt nostalgia for carefree days, where I would do the same with my friends – these lost moments immortalized by junk and debris left behind. I thought about the people who could have been sitting and drinking in those chairs, and the stories they told each other as the world ended. In one instance I rounded together white monoblock chairs and scattered glass bottles and tin cans on the floor – then I added a boombox for good measure. Soon, I found myself weaving stories into the stages I worked to complete. You’ll create your own dioramas and stories
